Tuesday, January 31, 2012

OHAYOCON

 CLICK HERE FOR THE PODCAST
Ohayocon is the first major anime convention held in the United States every year. It's held in the Columbus Convention Center in Columbus, OH. I have started going to them every year since I've started dating Stefanie. I used to watch a bunch of anime in high school but I still enjoy some of the shows. I now mainly go to enjoy the crowds and the gaming.

She's holding the guitar backwards...
 I haven't dressed up myself, but I would like to if I planned more time. Next year I'll go in costume for sure!
Madam Hatter
 This is a spot on Ramona
 Even if you're not a big anime fan, it's still a fun time. There is a lot of energy in the atmosphere and crowds.

Creepy...

Monday, January 23, 2012

Art Gallery Top Picks

The show up in Conard is awesome! I can't pick a favorite, but we're being forced to, so I have to.

Paparazzi Bot - I love how people are drawn to this work and then immediately get shy around it. People are afraid to step inside the ring, or to get their picture taken or whatever. The robot itself is very cool. I like how there is some complex computer work going on with the motion sensors and everything, and yet everything is so "obvious" and mechanical. There is a camera on top of a tripod powered by a visible battery and motherboard. The camera is being pressed by a piston, not even some sort of automated computer program, just a stick pressing a button. Also the robot looks like Johnny Five a bit.

BEEP BOOP - This thing is SUPER annoying when you're in the room for more than 5 minutes, but after a while it just becomes ambiance and sets the mood for the entire show. It's the first thing I heard when I entered the gallery and I immediately wanted to know where the source was coming from. It really gives the whole room a "space tech" feel. So maybe I do like it....I still want to punt it out the window though.

The red phone  Hotline- I don't think this had a name. This is probably my favorite piece. Everyone was so afraid to pick up the phone, myself included. I had no idea who it would call or if someone was going to answer, or if the girl from the ring was about to tell me I have a week to live or what. Secretly I hoped that it would call Batman or the Power Puff Girls or something.

Raphael Perret is a pretty cool guy, he makes teh art and doesn't afraid of anything

I really enjoyed the talk that Raphael gave, he really knew his stuff. He looked like a stereotypical snooty artist, but thankfully the snootiness was only projected in his wardrobe. He was very open and approachable and seemed down to earth (for an artist). I liked how he was taking pictures of the crowd while giving his lecture it's like he can't stop making art.

He showed off many of his projects and techniques which were very interesting. The floor mat sensor was cool. At first you weren't quite sure how any art could be made from the graph that it showed, but after it's replicated and flipped it formed a nice pattern. There were many other things he talked about that I'm sure the other students will go into better detail on, but there was one particular segment of his speech that really hit with me: Space.

He says that space is just as important as the actual things that occupy it. In particular he talked about his piece in which he motioned captured his friend doing Capoeira and mapping out his motions. His movements and motions involved nice large sweeps and crescent kicks and it was nice and fluid. The most interesting part to me however, was when he mentioned the martial art itself is like a dance and an interactive artistic movement with a partner. One person presents his motion and the opponent responds with his own maneuver. It's not so much about hitting the opponent in more so that it is about occupying space and their reaction to it.

For me, this mirrored fighting video games perfectly. In games like Street Fighter you occupy space on a 2d plane in hopes of hitting your opponent. Which seems simple enough, just walk up and hit the guy. Without going into too much boring detail (unless you think hit boxes and invincibility frames are an interesting topic, in which case talk to me!) it's not that simple. You are constantly filling the screen and space with your punches and kicks and fireballs and whatnot in attempts to limit your opponents own ability to occupy that space (and therefore hit them to do damage). This might seem like a stretch to some people to compare the two, but to anyone who has played fighting games competitively their whole lives, this type of thing is the perfect representation of what those games are all about. I don't want to droll on and on, so I guess leave a comment about it or any questions and I can flesh out this metaphor further.

Also, here's a neat video that demonstrates how you can get artsy even with video games. Skip to about 0:55 to get to the neat part where neither player hits each other and performs more of a dance.

http://youtu.be/Sob01PmaSp4

Tuesday, January 17, 2012

Soundscape Homework

LIIIIIIIIIIIIIIINK!!!!!

I created this piece like all the other students, by walking around and recording whatever sounds intrested me. I started off by recording things like the drinking fountain turning on and off, doors opening, elevator buttons that kind of stuff. But what I was most intrested in was the conversations and voices I picked up along the way. Some of them I got just by walking by people and recording. There's one of a couple catching up after not seeing each other for a while, there's one of our teacher, Kate talking to someone about something. The most interesting ones were the ones I were a part of. I talked to a fellow student who is directing a segment of a play, I talked to John Thrasher who is an art teacher here, I talked to Joseph Fahey who is the head of the theatre department, and Terri Winnick who is a sociology teacher. Funny thing is, I never told them I was recording what they were saying, and hopefully they don't sue me over this.

The mood I want to convey is chaos. The piece is sort of a narrative; I'm walking down a hallway and people start talking to me or to each other or what have you, and eventually my brain can't take it and goes into "white out" mode and just drowns out all the noise.

Thursday, January 12, 2012

SOUNDSCAAAAAAAAAAAAAAAPE!

Luwig's Nephew by (((controller-band

http://soundlab.newmediafest.org/index22.html

Initial real time thoughts-

Starts off as an orchestra, but things are quickly distorted and warped. Feels like the track is skipping at first, but you realize it's on purpose. Getting a little irritated by it. Eventually a hip hop track is blended into the mix. The mix of symphony and rap is interesting. Eventually the symphony part is completely overtaken by the hip hop. The hip hop part is even being warped and distorted now. The beat was pretty nice and smooth until they started fucking it up. Eventually the symphonic part comes back and it is a mix of the two again. Almost like they are fighting for which genre is prevalent. The end of the song is a mish mash of both tacks and ends with a mixture of both. Nevermind I thought the song was over. It is now sounding like a video game that is glitching out severely. Wow this is very annoying. I want to throw the computer. OK now it's fixed. The hip hop part is playing almost without any distortion. Looks like it "won". The song fades out with hip hop.

Analysis

It was pretty neat at first. I rather like the hip-hop and orchestra mix. It is a clash of two completely different styles of music, yet like all music, they both can follow a rhythm mesh pretty well together. Eventually the song started to suck though. I hate the forced distortion, it's way too pretentious for me. I feel like it's not adding anything to the song and that the mix up between classical and hip hop was enough to get me to enjoy the song. Why fuck it up?

Tuesday, January 10, 2012

Deep man, Deep.

For ten minutes I sat in my room and listened to the sounds around me. In my room was myself, Stefanie, and the dog. So there were plenty of noises to be heard. It was interesting in the fact that these were noises I hear often, but never really paid attention to any meaning or mood they emit.

Some noises and what they mean:
Clickity Clacks - Stefanie was playing games on her computer. So the clicks and clacks of her keyboard and mouse were prevalent every 20 or so seconds and lasted about 5 seconds whenever she would be chatting with someone or fighting a monster or whatever she was doing. After hearing a few "verses" of the keyboard chatter I was able to recognize a few different keystrokes just by sound. The space bar had a lower pitch than other keys. The backspace seemed to be higher pitch, probably because you hit the backspace key harder than others. The whole thing almost had a rhythm. I was almost looking forward to the next 5 second piece that would be conducted by the keys to break up the silence.

Ambient whiring - Our laptop fans created a nice somber mood throughout the room. A low constant whir filled the air and if that was the only noise, it would have put me to sleep. It was a nice reminder of the times we live in as well. Stefanie was chatting with people all across the world, without actually saying anything.

Dog - Our dog, Ruger, doesn't like to sit still for long. Every 5 minutes or so he would wake up from his nap and get up. The floor creaks a little as his weight shifts around, followed by the large thump of 80 lbs of German Shephard plopping on the ground. Sometimes he would have an itch and would begin to chew at his fur making popping noises with his teeth and slurpy noises with his nose trying to catch his breath. My favorite noise he makes is a sigh. Usually after gnawing at his fur for a bit he will take a deep breath and let out a very human-like sigh. Almost on cue, myself and Stefanie let out our own sighs to mock him. This was followed by laughter from us and a confused look from him.

PODCAAAAAAAAAAAAAAAAAAASTS!!!

Life Hacker -
 Kind of like Mythbusters but with less explosions and more practicality. Various tips and myths are proven/busted to make your life easier/lazier.

Star Talk -
 Neil DeGrasse Tyson is one of my idols. Karl Sagan is one of the reasons I started to love science, Neil Tyson is the reason I still love science.

Machinima Respawn -
A video game podcast in the style of "Let's Play", which is basically some dudes playing a game and talking about it. If video games are enough waste of time for you, how about WATCHING people play a video game.

Stuff You Should Know -
A blog about various historical facts and myths and other neat stuff you really don't need to know, but should because it makes you cultured and other shit teachers tell you is important.

Thursday, January 5, 2012

PICTURES!!!!!!!!!!!!!!!!!!!!!!!

When movies were manly.
Your clothes. Give them to me now.

League of Legends on my shitty laptop. The quality is really bad to illustrate my sloppy lifestyle. Or maybe I'm just bad at taking pictures? YOU DECIDE!

This is my girlfriend playing World of Warcraft. Nerd girlfriends = win.

This is a crappy artsy picture of the Xbox power button. Yeah this sucks.