THUNDER BLOG
Tuesday, February 14, 2012
Hallway
I made this video in OSU-Mansfield's hallway and my basement mostly. I wanted to give it almost a home movie feel and avoid doing too many post edit effects apart from the basics. When I was a kid, I used to edit movies with two VCRs, so I limited my editing tricks to those types of transitions.
I used different filters on the camera instead of trying to color correct anything post edit, this was done to give it more of the home movie feel. One problem I ran into, the same problem I always run into, I don't record enough footage to work with.
I was trying to give off a creepy and mysterious vibe with this video. Normally I shoot dialogue or traditional scenes, so this was a bit out of my norm.
Tuesday, January 31, 2012
OHAYOCON
CLICK HERE FOR THE PODCAST
Ohayocon is the first major anime convention held in the United States every year. It's held in the Columbus Convention Center in Columbus, OH. I have started going to them every year since I've started dating Stefanie. I used to watch a bunch of anime in high school but I still enjoy some of the shows. I now mainly go to enjoy the crowds and the gaming.
I haven't dressed up myself, but I would like to if I planned more time. Next year I'll go in costume for sure!
Even if you're not a big anime fan, it's still a fun time. There is a lot of energy in the atmosphere and crowds.
Ohayocon is the first major anime convention held in the United States every year. It's held in the Columbus Convention Center in Columbus, OH. I have started going to them every year since I've started dating Stefanie. I used to watch a bunch of anime in high school but I still enjoy some of the shows. I now mainly go to enjoy the crowds and the gaming.
She's holding the guitar backwards... |
Madam Hatter |
This is a spot on Ramona |
Creepy... |
Tuesday, January 24, 2012
Monday, January 23, 2012
Art Gallery Top Picks
The show up in Conard is awesome! I can't pick a favorite, but we're being forced to, so I have to.
Paparazzi Bot - I love how people are drawn to this work and then immediately get shy around it. People are afraid to step inside the ring, or to get their picture taken or whatever. The robot itself is very cool. I like how there is some complex computer work going on with the motion sensors and everything, and yet everything is so "obvious" and mechanical. There is a camera on top of a tripod powered by a visible battery and motherboard. The camera is being pressed by a piston, not even some sort of automated computer program, just a stick pressing a button. Also the robot looks like Johnny Five a bit.
BEEP BOOP - This thing is SUPER annoying when you're in the room for more than 5 minutes, but after a while it just becomes ambiance and sets the mood for the entire show. It's the first thing I heard when I entered the gallery and I immediately wanted to know where the source was coming from. It really gives the whole room a "space tech" feel. So maybe I do like it....I still want to punt it out the window though.
The red phone Hotline- I don't think this had a name. This is probably my favorite piece. Everyone was so afraid to pick up the phone, myself included. I had no idea who it would call or if someone was going to answer, or if the girl from the ring was about to tell me I have a week to live or what. Secretly I hoped that it would call Batman or the Power Puff Girls or something.
Paparazzi Bot - I love how people are drawn to this work and then immediately get shy around it. People are afraid to step inside the ring, or to get their picture taken or whatever. The robot itself is very cool. I like how there is some complex computer work going on with the motion sensors and everything, and yet everything is so "obvious" and mechanical. There is a camera on top of a tripod powered by a visible battery and motherboard. The camera is being pressed by a piston, not even some sort of automated computer program, just a stick pressing a button. Also the robot looks like Johnny Five a bit.
BEEP BOOP - This thing is SUPER annoying when you're in the room for more than 5 minutes, but after a while it just becomes ambiance and sets the mood for the entire show. It's the first thing I heard when I entered the gallery and I immediately wanted to know where the source was coming from. It really gives the whole room a "space tech" feel. So maybe I do like it....I still want to punt it out the window though.
Raphael Perret is a pretty cool guy, he makes teh art and doesn't afraid of anything
I really enjoyed the talk that Raphael gave, he really knew his stuff. He looked like a stereotypical snooty artist, but thankfully the snootiness was only projected in his wardrobe. He was very open and approachable and seemed down to earth (for an artist). I liked how he was taking pictures of the crowd while giving his lecture it's like he can't stop making art.
He showed off many of his projects and techniques which were very interesting. The floor mat sensor was cool. At first you weren't quite sure how any art could be made from the graph that it showed, but after it's replicated and flipped it formed a nice pattern. There were many other things he talked about that I'm sure the other students will go into better detail on, but there was one particular segment of his speech that really hit with me: Space.
He says that space is just as important as the actual things that occupy it. In particular he talked about his piece in which he motioned captured his friend doing Capoeira and mapping out his motions. His movements and motions involved nice large sweeps and crescent kicks and it was nice and fluid. The most interesting part to me however, was when he mentioned the martial art itself is like a dance and an interactive artistic movement with a partner. One person presents his motion and the opponent responds with his own maneuver. It's not so much about hitting the opponent in more so that it is about occupying space and their reaction to it.
For me, this mirrored fighting video games perfectly. In games like Street Fighter you occupy space on a 2d plane in hopes of hitting your opponent. Which seems simple enough, just walk up and hit the guy. Without going into too much boring detail (unless you think hit boxes and invincibility frames are an interesting topic, in which case talk to me!) it's not that simple. You are constantly filling the screen and space with your punches and kicks and fireballs and whatnot in attempts to limit your opponents own ability to occupy that space (and therefore hit them to do damage). This might seem like a stretch to some people to compare the two, but to anyone who has played fighting games competitively their whole lives, this type of thing is the perfect representation of what those games are all about. I don't want to droll on and on, so I guess leave a comment about it or any questions and I can flesh out this metaphor further.
Also, here's a neat video that demonstrates how you can get artsy even with video games. Skip to about 0:55 to get to the neat part where neither player hits each other and performs more of a dance.
http://youtu.be/Sob01PmaSp4
He showed off many of his projects and techniques which were very interesting. The floor mat sensor was cool. At first you weren't quite sure how any art could be made from the graph that it showed, but after it's replicated and flipped it formed a nice pattern. There were many other things he talked about that I'm sure the other students will go into better detail on, but there was one particular segment of his speech that really hit with me: Space.
He says that space is just as important as the actual things that occupy it. In particular he talked about his piece in which he motioned captured his friend doing Capoeira and mapping out his motions. His movements and motions involved nice large sweeps and crescent kicks and it was nice and fluid. The most interesting part to me however, was when he mentioned the martial art itself is like a dance and an interactive artistic movement with a partner. One person presents his motion and the opponent responds with his own maneuver. It's not so much about hitting the opponent in more so that it is about occupying space and their reaction to it.
For me, this mirrored fighting video games perfectly. In games like Street Fighter you occupy space on a 2d plane in hopes of hitting your opponent. Which seems simple enough, just walk up and hit the guy. Without going into too much boring detail (unless you think hit boxes and invincibility frames are an interesting topic, in which case talk to me!) it's not that simple. You are constantly filling the screen and space with your punches and kicks and fireballs and whatnot in attempts to limit your opponents own ability to occupy that space (and therefore hit them to do damage). This might seem like a stretch to some people to compare the two, but to anyone who has played fighting games competitively their whole lives, this type of thing is the perfect representation of what those games are all about. I don't want to droll on and on, so I guess leave a comment about it or any questions and I can flesh out this metaphor further.
Also, here's a neat video that demonstrates how you can get artsy even with video games. Skip to about 0:55 to get to the neat part where neither player hits each other and performs more of a dance.
http://youtu.be/Sob01PmaSp4
Tuesday, January 17, 2012
Soundscape Homework
LIIIIIIIIIIIIIIINK!!!!!
I created this piece like all the other students, by walking around and recording whatever sounds intrested me. I started off by recording things like the drinking fountain turning on and off, doors opening, elevator buttons that kind of stuff. But what I was most intrested in was the conversations and voices I picked up along the way. Some of them I got just by walking by people and recording. There's one of a couple catching up after not seeing each other for a while, there's one of our teacher, Kate talking to someone about something. The most interesting ones were the ones I were a part of. I talked to a fellow student who is directing a segment of a play, I talked to John Thrasher who is an art teacher here, I talked to Joseph Fahey who is the head of the theatre department, and Terri Winnick who is a sociology teacher. Funny thing is, I never told them I was recording what they were saying, and hopefully they don't sue me over this.
The mood I want to convey is chaos. The piece is sort of a narrative; I'm walking down a hallway and people start talking to me or to each other or what have you, and eventually my brain can't take it and goes into "white out" mode and just drowns out all the noise.
I created this piece like all the other students, by walking around and recording whatever sounds intrested me. I started off by recording things like the drinking fountain turning on and off, doors opening, elevator buttons that kind of stuff. But what I was most intrested in was the conversations and voices I picked up along the way. Some of them I got just by walking by people and recording. There's one of a couple catching up after not seeing each other for a while, there's one of our teacher, Kate talking to someone about something. The most interesting ones were the ones I were a part of. I talked to a fellow student who is directing a segment of a play, I talked to John Thrasher who is an art teacher here, I talked to Joseph Fahey who is the head of the theatre department, and Terri Winnick who is a sociology teacher. Funny thing is, I never told them I was recording what they were saying, and hopefully they don't sue me over this.
The mood I want to convey is chaos. The piece is sort of a narrative; I'm walking down a hallway and people start talking to me or to each other or what have you, and eventually my brain can't take it and goes into "white out" mode and just drowns out all the noise.
Thursday, January 12, 2012
SOUNDSCAAAAAAAAAAAAAAAPE!
Luwig's Nephew by (((controller-band
http://soundlab.newmediafest.org/index22.html
Initial real time thoughts-
Starts off as an orchestra, but things are quickly distorted and warped. Feels like the track is skipping at first, but you realize it's on purpose. Getting a little irritated by it. Eventually a hip hop track is blended into the mix. The mix of symphony and rap is interesting. Eventually the symphony part is completely overtaken by the hip hop. The hip hop part is even being warped and distorted now. The beat was pretty nice and smooth until they started fucking it up. Eventually the symphonic part comes back and it is a mix of the two again. Almost like they are fighting for which genre is prevalent. The end of the song is a mish mash of both tacks and ends with a mixture of both. Nevermind I thought the song was over. It is now sounding like a video game that is glitching out severely. Wow this is very annoying. I want to throw the computer. OK now it's fixed. The hip hop part is playing almost without any distortion. Looks like it "won". The song fades out with hip hop.
Analysis
It was pretty neat at first. I rather like the hip-hop and orchestra mix. It is a clash of two completely different styles of music, yet like all music, they both can follow a rhythm mesh pretty well together. Eventually the song started to suck though. I hate the forced distortion, it's way too pretentious for me. I feel like it's not adding anything to the song and that the mix up between classical and hip hop was enough to get me to enjoy the song. Why fuck it up?
http://soundlab.newmediafest.org/index22.html
Initial real time thoughts-
Starts off as an orchestra, but things are quickly distorted and warped. Feels like the track is skipping at first, but you realize it's on purpose. Getting a little irritated by it. Eventually a hip hop track is blended into the mix. The mix of symphony and rap is interesting. Eventually the symphony part is completely overtaken by the hip hop. The hip hop part is even being warped and distorted now. The beat was pretty nice and smooth until they started fucking it up. Eventually the symphonic part comes back and it is a mix of the two again. Almost like they are fighting for which genre is prevalent. The end of the song is a mish mash of both tacks and ends with a mixture of both. Nevermind I thought the song was over. It is now sounding like a video game that is glitching out severely. Wow this is very annoying. I want to throw the computer. OK now it's fixed. The hip hop part is playing almost without any distortion. Looks like it "won". The song fades out with hip hop.
Analysis
It was pretty neat at first. I rather like the hip-hop and orchestra mix. It is a clash of two completely different styles of music, yet like all music, they both can follow a rhythm mesh pretty well together. Eventually the song started to suck though. I hate the forced distortion, it's way too pretentious for me. I feel like it's not adding anything to the song and that the mix up between classical and hip hop was enough to get me to enjoy the song. Why fuck it up?
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